Human social structure can be determined from 3D movement data.

This is the 3rd article in a series. In Visualizing Social Networks and Chain of Command, I found that social structure can be inferred from the time gamers had spent talking together in Discord. This article discusses how 3D movement of players in a game can be used to find groups of cooperating players, pinpoint the ringleader of each clique, and assemble players into a for-fun “army”.
We’re doing the same dirty trick as always – calculate the Minimum Spanning Tree of a social network graph to reveal the hidden hierarchical structure of human groups. What differs is the inputs. This time we’re setting the relationships to measure how much time players have spent moving around nearby one another in a 3D game.
The results are stunning. Leaders in the game are shocked to see the internal social structure of their groups depicted accurately. The 3D movements from the game capture individual relationships more accurately than time spent together in Discord. The closest measured relationship is a husband-wife couple who build their house together in the game. Awwww!

















